You could probably play a drinking game with all the tropes and overused character types, but at the same time all characters (or at least the members of the knights) are written in such a way that most of them are explored and fleshed out past their initial characterization. Special attacks all have their own unique animations Journeying with his friend, Lisette, and the other members of the Regnant Knights, he is tasked with gathering the four other witches needed to undo the crystallization spell that plagues his village among many others. Alto’s hometown of Mithra is one of these villages. One witch in particular, titled “The Witch of Destruction,” has been roaming around Regnant and freezing various villages and their people in crystal. Over the course of several years the legends behind the various witches changed and evolved with some people seeing them as saviors and others as a nuisance. Within the kingdom of Regnant there exist witches, girls with incredible power over the elements of water, fire, wind, earth, and time. It’s polished though, like everything the company had learned from the DS trilogy of Arc games was brought forward into a proper spiritual successor. Imageepoch, the company behind Stella Glow, also made the Luminous Arc series of games on the 3DS, and Stella Glow pulls a lot of gameplay and story themes from these games. Oddly enough, there’s not much inspired here. It’s colorful, has a nice soundtrack, a solid cast of characters, and fun gameplay that feels just right in length and difficulty for a portable RPG. Stella Glow for the 3DS is probably some of the most fun I’ve had in a long time with a strategy RPG.
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